Nurses Educator

The Resource Pivot for Updated Nursing Knowledge

Introduction

In the evolving landscape of nursing education, creative teaching strategies are gaining popularity for their ability to enhance student engagement and retention. Among these strategies, gaming has proven to be an effective tool for reinforcing complex concepts while fostering a fun and competitive environment. Whether it’s a Jeopardy-style review game or a quick match game, these interactive methods bring excitement and creativity to learning. This article explores the use of gaming in nursing education, focusing on Jeopardy and Match Game strategies and their implementation. Match Game as a Strategy In Nursing education

What Is Gaming as a Strategy in Nursing Education?

Gaming as a strategy in nursing education transforms traditional class content into an interactive and competitive format. Instructors can adapt existing game shows, such as Jeopardy, or create their own games tailored to course material. The goal is to review key concepts, assess student knowledge, and encourage active learning in a way that is both enjoyable and effective.

Preparation and Equipment
When incorporating games into a nursing class, instructors should consider the objectives, group size, and scope of the content. Games can range from quick 10-minute activities to full-class sessions. They may serve various purposes, such as testing knowledge, summarizing lessons, or preparing students for examinations. It’s essential to clarify the game’s purpose to students, whether it’s for review, learning reinforcement, or skill assessment.

In smaller classes, board games or simple quizzes may work well. Alternatively, adapting popular game shows like Jeopardy allows for more structured competition. While gaming requires a significant amount of preparation, students often enjoy the break from traditional lectures and the collaborative learning experience that gaming provides.

Developmental Jeopardy Strategy in Nursing Education

Jeopardy, a game show that challenges participants with progressively difficult questions, is a widely used strategy in nursing education. It allows instructors to categorize course content, test cognitive understanding, and encourage friendly competition among students.

For example, in a nursing Jeopardy game, categories could include “Cognitive Understanding” and “Teaching Principles.” Questions could range from identifying basic developmental skills (e.g., “This skill allows children to categorize symptoms of hyperglycemia” – What is cognitive reasoning?) to complex concepts about teaching principles (e.g., “Repetition in teaching adheres to this principle” – What is reinforcement?). This method introduces content in a way that students can understand, synthesize, and apply to real-life scenarios.

Example Questions for Jeopardy

  • 100 points: “This developmental skill allows children to use literature, check dimes, and make lists.” (What is literacy?)
  • 200 points: “This strategy helps teach insulin administration using a doll for practice.” (What is simulation?)

Jeopardy games are not only a fun way to introduce or review content but also an effective tool for test preparation. For instance, in pharmacology reviews, students use Jeopardy to prepare for final exams, competing for prizes in a highly engaging and competitive atmosphere.

Match Game Strategy in Nursing Education

The Match Game is a simpler but equally effective strategy, especially for ice-breaking activities or rapid content reviews. It involves pairing students with cards containing symptoms or diseases. Half of the class holds cards with symptoms, while the other half holds cards with disease names. Students then move around the room, matching the symptoms with the corresponding diseases. This game typically lasts only a few minutes but provides a quick and comprehensive review of key concepts.

Implementation Example
A typical Match Game scenario might involve students receiving cards with the following:

  • Symptom Card: “Fatigue, weight loss, excessive thirst.”
  • Disease Card: “Diabetes Mellitus.”
    Students then work together to match symptoms with diseases, encouraging peer interaction and reinforcing classroom content.

Implementation of Match Game Strategy in Nursing Education

The implementation of gaming strategies, such as the Match Game or Jeopardy, requires thoughtful planning. The instructor must design the game to align with learning objectives and ensure that the format encourages cumulative learning. Here are some key tips for successful implementation:

  • Timing and Placement: Games can be used at various points during the semester, such as at the end of a unit or before exams. They serve as excellent review tools to consolidate knowledge.
  • Customization: Nursing educators can tailor games to specific areas of nursing practice, such as critical thinking, data analysis, or clinical decision-making.
  • Web and Technology Integration: With the rise of technology, gaming opportunities have expanded online. Many websites assist educators in constructing custom games, making it easier to integrate gaming into nursing curriculums.
  • Caution with Time: While gaming is fun and engaging, it can consume significant class time. Therefore, instructors should keep class objectives in mind and ensure that gaming doesn’t detract from essential content coverage.

Advanced Gaming Techniques in Nursing Education

Gaming in nursing education isn’t limited to traditional classroom settings. Several innovative games have been developed to address more complex nursing skills and concepts. One example is the “What If? What Else? What Then?” game series created by Kathleen Wahh Free, designed to reinforce critical thinking, problem-solving, and nursing interventions. These games are used in clinical post-conferences to discuss pediatric care or in orientation sessions to practice decision-making skills.

Another game, “What Next?”, presents students with unfolding case studies, simulating real-life dynamic patient conditions. This game has proven valuable for developing nursing students’ decision-making abilities and fostering critical thinking during emergency scenarios.

Enhancing Learning Through Technology and Games

Technology has opened up a whole new realm of possibilities for incorporating gaming into nursing education. Numerous online platforms offer tools to create custom quizzes, flashcards, and interactive games that help students reinforce their knowledge outside the classroom. Moreover, some games integrate clinical scenarios to prepare students for the real-world challenges they will face as professional nurses.

For example, instructors can use Deck of Events, a game that involves drawing index cards with clinical scenarios. These scenarios challenge students to apply their critical thinking skills and make decisions based on the cues provided.

Bingo as a Review Tool
Bowles’ version of a bingo game involves creating bingo cards with answers to class questions. Instructors call out questions, and students cover the matching answers. The first student to fill the bingo card wins, creating a fun and competitive atmosphere while reinforcing course content.

Conclusion

Gaming in nursing education is an innovative strategy that transforms traditional learning into an engaging, interactive experience. Strategies like Jeopardy and Match Game not only reinforce content but also foster teamwork, critical thinking, and creativity. By incorporating gaming into the nursing curriculum, educators can enhance students’ learning experiences, making complex concepts more accessible and enjoyable.

With the increasing availability of online tools and educational technology, the possibilities for incorporating gaming into nursing education are endless. Whether used for test preparation, content review, or skill assessment, gaming offers a dynamic and effective way to keep students engaged and motivated in their educational journey.